There are three main challenges to having Augmented Reality. The first is that there are very few Augmented Reality devices available to the public which makes it harder for public to get a good grasp on the subject and its uses. According to an article" Today, no AR headsets are available for consumers. Microsoft HoloLens and Meta 2 have released developer versions, but they have not yet announced when we can expect their devices to ship to consumers. Even more, HoloLens and Meta still boast hefty price tags at $3,000 and $949, respectively"(Lindsay). The second problem is that the hardware is still very foreign to many developers which makes it harder to program and make applications for the devices. According to Linked-in "If virtual augmented objects keep fading away of the screen, users will experience frustration and their progress and engagement will be constantly paused"(Antonio). Finally the biggest challenge for augmented reality is education of AR to the public. Many augmented reality devices have little or no marketing so no one knows of the devices without previous knowledge about it. According to Network-World "One of the most difficult challenges about AR is educating the broader market. Consumers aren't exposed to AR regularly and don't see its wide-reaching applications in their daily lives"(Lindsay). This makes augmented reality harder to develop without funding from potential buyers and makes the concept seem farther away from every day use. Once these three challenges are overcame then augmented reality will have a much easier time being brought to everyone for personal use in everyday life.